One inventive player has devised a clever way to build an entirely airborne Tarrey Town house in The Legend of Zelda: Tears of the Kingdom. What makes the feat even more impressive is that it does not rely on any major glitches. Instead, it leans on the game’s existing building mechanics and physics, letting Zonai devices do the heavy lifting while Link’s imagination refuses to stay grounded. The result is a home that floats above Hyrule like a stubborn cloud with a doorbell.

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The new Zelda game replaces the simple home furnishing activity from Breath of the Wild with a much more powerful system for creating entirely custom homes. To start, players visit Tarrey Town, buy a plot of land, and build a house. The system has become a sandbox within a sandbox. Fans have engineered all sorts of original designs, but few have been as eye-catching as the floating house recently showcased by Reddit user fghhjjjiiioooop.

Following some experimentation, this inventive Tears of the Kingdom player realized that they could lift their home into the air with enough Zonai Rockets. Then, by using Zonai Hover Stones, they could keep it suspended long enough to submit the floating construction to Granteson. The resulting sky house is not particularly accessible. Getting inside is another adventure entirely. Even so, that does not make it any less impressive.

The home-launching technique also offers much more flexibility than the only other known trick for building floating Tarrey Town houses in Tears of the Kingdom. That older method only allowed Link to suspend a small subsection of the entire layout. It relied on a hard-coded limitation that would see the game delete floors that were too high, allowing players to create floating units by building hook-like constructions. The newly surfaced rocket technique suggests that this restriction only applies to the overall number of vertically stacked blocks instead of the altitude of the final layout. Talk about a loophole with a view.

This gravity-defying Tears of the Kingdom creation could consequently have a major impact on the game’s homebuilding meta. It allows players to build maximally spacious houses in the clouds. For context, Tarrey Town homes can contain up to 15 housing units. The older method for suspending them in the air required sacrificing the majority of their layouts as scaffolding, ultimately only allowing some half a dozen rooms to stay airborne after submitting the design to Granteson. The rocket method flips that trade-off. Instead of choosing between size and sky, players can aim for both.

Why the Floating House Matters

  • 🚀 Zonai Rockets provide the initial lift.

  • 🪨 Zonai Hover Stones keep the structure aloft during submission.

  • 🏠 Up to 15 housing units can be used in a Tarrey Town home.

  • ☁️ The new method preserves more rooms than the older hook-based trick.

  • 🧩 No major glitches are required, only clever use of existing physics.

Players eager to experiment with this newly refined approach to building floating houses should first make sure to stock up on Zonai Hover Stones and Zonai Rockets. The inventor of this clever method used ten of each device to lift their spacious home in the air. A smaller launch mechanism would also do the trick if the goal was to build a floating house at a lower altitude. And honestly, that flexibility is what makes the discovery so appealing. It scales.

As of 2026, the trick remains a favorite example of how Tears of the Kingdom players keep bending Hyrule’s rules without breaking them. The game first launched in 2023, yet its building community still finds fresh ways to surprise. The floating Tarrey Town house is not just a stunt. It is a small manifesto about player creativity, physics, and the eternal desire to put a house where no house should reasonably go.

The Legend of Zelda: Tears of the Kingdom is available on Nintendo Switch.

For anyone who has followed the game’s long afterlife, this floating home fits neatly beside other ambitious projects. It also reinforces why Tears of the Kingdom is considered a master class in open-world design. The tools are simple. The rules are finite. The outcomes are anything but.

The sky, it seems, is not the limit. It is just another floor plan.